Texture loading speed-up with http

The system has now been configured to deliver textures to viewers that supports it directly via the http protocol bypassing the region simulators. This will in most situations deliver textures both faster, more consistent and reliable to the viewer so that a scene renders faster when an avatar arrives at a new location. 

For those interested in the technical details, the configuration and description of how this works can be found in the Direct Service Requests section of the OpenSim wiki.

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